Bingo - Casual bingo

Casual bingo game. Developed backend on AWS to ensure stable multiplayer interactions, smooth performance, and responsive UI.

Independent Studio • Lead Unity Engineer

  • Unity
  • C#
  • .NET
  • AWS
  • Multiplayer
Bingo - Casual bingo hero visual

About the project

Casual bingo game. Developed backend on AWS to ensure stable multiplayer interactions, smooth performance, and responsive UI.

Led cross-functional collaboration between design, art, and engineering to keep gameplay, networking, and tooling aligned.

The engagement leaned on Unity, C#, .NET, AWS, Multiplayer to deliver a resilient foundation and leave the team ready for the next iteration.

Feature highlights

Focused on Unity

Integrated Unity as a core capability that shaped the release plan and reversed product risk.

Focused on C#

Integrated C# as a core capability that shaped the release plan and reversed product risk.

Focused on .NET

Integrated .NET as a core capability that shaped the release plan and reversed product risk.

Focused on AWS

Integrated AWS as a core capability that shaped the release plan and reversed product risk.

Focused on Multiplayer

Integrated Multiplayer as a core capability that shaped the release plan and reversed product risk.

Results

Impact metrics captured during the engagement.

Delivery window

7 weeks

Planned and executed the core release from initial discovery to production readiness.

Systems shipped

5 releases

Rolled out gameplay systems backed by telemetry to keep progression balanced.

Quality gates

95% automation

Built automated checks and reviews that protected regressions across environments.

Challenges

Key obstacles and how I solved them.

Defined a lean MVP, introduced weekly demos, and codified release gates to preserve quality.

Contact me

Please contact me directly at myrskyi.work@gmail.com or through this form.